Thursday, October 31, 2019

Hanover-Bates Chemical Corporation Case Study Example | Topics and Well Written Essays - 500 words

Hanover-Bates Chemical Corporation - Case Study Example District 1, 2 and 7 performances got little profits as they surpassed their gross profit quote a little (Spiro, et. al, 2008). The performance of northeast district as compared to other districts is constantly low. Other districts performed better than the set target or a little low, while northeast district performed very low. The sale of the northeast district is high, but profits are low if it is accessed in comparison with northeast central (Spiro, et. al, 2008). So, in totality, northeast district is continuously performing low as compared with other districts. Jim Sprague is quite less experienced as the new sales manager of the northeast district. However, the company’s management has trust in his skills. Hank Carver, an experienced and appreciative sales representative is interested to quit his job. The northeast district has poor performance and is unable to meet the gross profit quote. The district is not capable take benefit of potential future accounts. Their sales representative pay expenses are higher as compared to other districts. The sales representatives of northeast district have elevated own selling operating expenses. Northeast district is short of paying attention to major and medium ranged accounts (Spiro, et. al, 2008). Management’s role in improving poor performance in the northeast district is very crucial. The management should support Jim in his task by appointing supporting experienced assistant. There should be a biyearly analysis of the district in comparison with other districts. There should be incentives for outclass performers to motivate sales reps. The management should be revise its standards for the poor performing districts. Jim Sprague should install a monitoring system for the evaluation of expenses related to sales representatives (Spiro, et. al, 2008). He should conduct meetings to inform the sales reps about their elevated salaries in comparison to the sales reps of other districts and

Tuesday, October 29, 2019

Design of Organizational Control Mechanisms Essay Example for Free

Design of Organizational Control Mechanisms Essay Problem: When a team of individuals produce a single output the problem arises on how to contribute the reward so that every individual is equally rewarded. This article examines three different mechanisms to deal with this issue: 1.Markets Markets deals with the control problem through precise measurement and reward of individual contributions. 2.Bureaucrats Bureaucrats rely on a mixture of close evaluation with socialized acceptance of common objectives. 3.Clans Clans rely on a relatively complete socialization process which effectively eliminates goal incongruence between individuals. Introduction: Controls (by Tannenbaum)=sum of interpersonal influence relations in an organization Controls (Ezioni)= control is equivalent to power Controls (Weber)= a problem in creating and monitoring rules through a hierarchical authority system Main questions in article: 1) What are the mechanisms through which an organization can be managed so that it moves towards its objectives? 2) How can the design of these mechanisms be improved, what are the limits of each design? An example: The parts supply division Purchasing department: buys 100.000 items (p.a.) from 3.000 suppliers purchased by 22 employees on 3 management levels. †¢Purchasing officer send out request to 3 manufacturers and adds information on reliability, and the order †¢Supervisor Consults agents if they need help and reminds workers that they are not allowed to accept presents Warehousing operations: 1.400 employees (incl. 150 manager) †¢Pickers and packers (worker) †¢Supervisor (manager) Formal authority (written rules) Informal authority (personality) Three mechanisms: 1.Market mechanism purchasing function Agents and supervisory employ market mechanism: to minimize cost for the company by picking the best price on the markets. In a market prices convey all of the information necessary for efficient decision-making. Frictionless market: Prices represent exactly the value of good or service. Therefore reward can be contributed in direct proportion to contribution of employee! Agents and supervisory are subject to bureaucratic mechanisms: Their work is controlled by a set of bureaucratic surveillance controls (performance evaluation, hierarchical oder-giving) 2.Bureaucratic mechanism warehousing function Warehousing is subject to routines of monitoring and directing. This is done by close personal surveillance and direction of subordinates by superiors, based on a set of rules. Rules vs. price: Rules are arbitrary (beliebige) standards without comparison, based on assigned values of (successful) actions. Prices imply that a comparison has already taken place. Prices are far more efficient means of controlling transactions than are rules. However, the conditions necessary for frictionless prices can rarely be met, and in such conditions the bureaucratic form, despite its inadequacies, is preferred. 3.Informal social / clan mechanism Supervisors can rely on bureaucratic mechanisms but this requires surveillance which is associated with costs. But when the supervisor knows that his workers achieve the right objectives, he can eliminate many of the costly forms of audition and surveillance. Social and informational prerequisites of control The three models can be arranged along two dimensions: 1.Informational requirements =prerequisite to successful operation 2.Social underpinnings = Set of agreements between people, as a bare minimum, is basis for control Type of controlSocial requirementsInformational requirements MarketsNorm of Reciprocity (Wechselwirkung) Prices BureaucracyNorm of Reciprocity Legitimate authorityRules ClanNorm of Reciprocity Legitimate authority Shared values, beliefsTraditions The informational prerequisite of control: While a Clan is the most demanding and the Market the least demanding with respect to social underpinnings, the opposite is true when it comes to information. Within large organizations departments tend to develop own jargon in which complex information is easily transported. Each system carries information on how to behave: †¢Explicit system: accounting system easily accessible by newcomer (system is created) †¢Implicit system: is far less complete in its ability to convey information. e.g. US Senate need years to understand flow of information (systems grow up) Companies attempting to control the organization through a price (=market) mechanism use transfer prices to represent prices of internal performances. The advantage should be obtained by using the best prices within the firm. Organizations can also create an explicit set of rules (behavior as well as production and output) that will cover every situation and therefore cut the information problem down by using rules that will cover 90% of all events and depending upon hierarchical authority to settle the remaining 10%. Again legitimate authority is critical to bureaucracy. In a Clan the information is contained in the rituals, stories and ceremonies. So to say the information system does not require a information system, its just there. For example Chinese-American Hui: conducts business as venture capital lender but they also enter risky businesses and even the repayments are left open. Entry is only granted by birthright, a practice that guarantees that every member is part in the same social network and therefore behave to the same rules and principles. While the Market and Clan are both specialized approaches it is the Bureaucratic which is the system that is most flexible. Of course, under certain circumstance both the Market and Clan approach will deliver better results but the Bureaucratic can withstand high rates of turnover, a high degree of heterogeneity and it does not have very demanding informational needs. Designing Control Mechanisms: Costs and Benefits Two ways of effective people control: 1. Find people that fit needs exactely 2. find people that dont fit exactly but use a managerial system to instruct, monitor and evaluate them Best approach depends on costs. Ad 1. is associated with costs and search and acquisitions but their skills will help to reduce costs in the long-run. Ad 2. includes trainings costs and a the costs for the supervisory system but reduces high turnover. Search and select ‘clan-type’ people: Cost of Search and Acquisition: High Wages Benefit: Perform tasks without instruction, work hard Instruct people into the ‘clan’ system: Cost of training: instruct, monitor, and evaluate unskilled workers (who are likely to be indifferent to learn organization skills and values). High rates of turnover. Costs of monitoring: developing rules, supervising. Benefit: heterogeneous system of people that can be controlled. Explicit rules (codified knowledge) offset turnover costs. Loose coupling and The Clan as a Form of Control New view with impact on designing control mechanisms. The ability to measure either output or behavior which is relevant to the desired performance is critical to the rational application of market or bureaucratic forms of control. Knowledge of transformation process: Tin Can plant: If we understand the technology (e.g. production process and what it takes for a successful production) perfectly, we can achieve effective control by setting rules that lead to behavior and processes that lead to our desired transformation steps. Thus, we can create an effective bureaucratic control mechanism. Womens boutique: On the other hand, if we dont understand what is needed (e.g. control system for womens boutique) to be a successful buyer or merchandiser, we cant create rules. But we can measure output (turnover per buyer, salex volumes,). So we can use the output control mechanism to monitor various indicators and set actions accordingly. Apollo Program: Each step of the transformation (assembling) is crystal clear and we have a output measure (it comes back or not). Thus we have the choice and the lower cost alternative will be preferred: clearly as the cost of failure would be prohibitive (untragbar) and more elaborate behavior control system will be installed. Reseach Lab: We have the ability to define the rules of behavior and we can measure the output which will be some 10 years in the future. Certainly a strong output control system will be used but effectively this cannot guarantee success so neither behavior nor output measurement will be sufficient, leaving us with no rational form of control. Therefore such organizations rely on ritualized, ceremonial forms of controls. This approach only works with the recruitment of a selected few individuals, with the same schooling and professionalization process. Another organizations using this form: Hospitals, Investement banks, Whereas output and behavior control can be implemented through a market or bureaucracy, ceremonial forms of control can be implemented through a clan. Closing observations Depending on the organization and its requirements it has to be choosen which control systems works best. E.g.: manufacturing: behavior and output control vs. service org.: cultural or clan controls. Nevertheless every control system is directed at achieving cooperation by: †¢Market mechanism: each persons contribution is evaluated; combined with a personal loss of reward †¢Clan mechanism: attain cooperation by selecting and sozialising individuals such that their objectives overlap with the organizations objectives †¢Bureaucratic mechanism: does a little of each, partly evaluates performance and partly engenders feelings of commitment to the idea of legitimate authority in hierarchies Two main questions: 1. Clarity with which the performance can be assessed 2. Degree of goal incongruence (either trust each other or control each other)

Saturday, October 26, 2019

Technological Considerations in Interface Design

Technological Considerations in Interface Design Technological Considerations in Interface Design Physical characteristics of the device and device internal software affects the screen interface design. Graphics compatibility for Screen design must be ensured with the following system components: System power. Screen size. Screen resolution. Display colors. Other display features. Development and implementation tools being used. System platform being used. Platform style guide being used. Information Retrieval (IR): it concerns with the study of finding required data. i.e., IR helps users to notice data that matches their data desires. Technically, IR studies the organization, acquisition, distribution, storage, and retrieval of data. Information retrieval models An IR model directs how a document and a query are characterized and how the significance of a document to a user query is defined. Following are the main models in IR Boolean model Each document or query in Boolean model,is treated as a â€Å"bag† of words or terms. Mathematically for a given collection of documents D, let V = {t1, t2, ,t|V|} be the set of distinctive words/terms in the collection. V is called the vocabulary. A weight wij> 0 is associated with each term tiof a document dj∈D. For a term that does not appear in document dj, wij= 0. dj= (w1j, w2j, , w|V|j), Query terms are combined together logically using the Boolean operators such as AND, OR and NOT. Example : ((data AND warehousing) AND (NOT text)) Vector space model (VSM) In VSM too, Documents are treated as a â€Å"bag† of words or terms. Each document is represented as a vector. However, the term weights are no longer 0 or 1. Each term weight is computed based on some variations of called Term Frequency TF or TF-IDF scheme. Term Frequency (TF) Scheme: The weight of a term tiin document djis the number of times that tiappears in dj, denoted by fij. Normalization may also be applied. ,, Here, tf: still term frequency idf: inverse document frequency. n: total number of docs dfi: the number of docs that ti appears. 1.5.5 Popular HCI Tools HCI Browser This Browser (HCIB) is designed and implemented by the research team of North Carolina University. It can be downloaded fromhttp://ils.unc.edu/hcibrowser . Following are the features of HCI Browser: Web presenting task can be evaluated using this tool. designed to assist research activities in HCI through internet Can be added as an add-on to the Firefox browser. Presents operations for users working in toolbar area. Presents the following to the users: administer pre- task questionnaires administer post-task questionnaires event data of searching and browsing activities. Saves the following events of browser: Pages loaded Links clicked Window and tab focus changes Open/close windows and tabs Back/forward button clicks Typed URLs Scrolling History/bookmarks menu Closes windows automatically. Generates a new log file for each process Includes the following entries for log file: login time, session id, user id, and Process id Sketch Tools Natural art work designers are in need of many free form software tools to express their sketching designs. Right now, existing software tools support pen and ink input to certain extent only. There is a need for intelligent software that can sketch, recognize and convert the natural sketches automatically. Following are such tools: Inkkit It is a toolkit used to sketch diagrams. It can be applied over a range of domains. This software is able to run on a Tablet PC. InkKit consists of the following: User Interface The user interface is supported by two main views: sketch pages This view supports easy drawing process. portfolios. Here this point displays a set of sketches. These sketches can be linked to enable relationships. Recognition Engine The power of InkKitis its recognition engine To recognize a specific diagram, it creates a diagram domain and provides examples. The sketches on this user interface design will normally be converted into both HTML and Java. It is a research tool designed for non-commercial purpose. Freeform Freeform tools provide a pen based interface. This tool is mainly used to design controls in the forms by hand sketching. Requirements :Visual Basic Features: Designs of user interfaces are quicker and easier than creating them with a form builder. SketchNode Sketchnode is a tool used to draw graphs with edges and nodes easily. This tool runs on Tablet PC. Design in this tool can be either done by pen or using drag and drop interaction. Optimization algorithms are used for transforming of not clear graph into a clearer one. Features: supports both low and high fidelity graph rendering. Easy design process No convolution of images due to optimization. Intelligent Mind Map Humans effectively and effortlessly split between drawing and writing ink. This split is difficult to achieve in digital systems. This tool supports for the informal document on the tablet PC by recognition and ink reflow techniques. TATool This tool is designed to generate task representations in hierarchical manner. This research was carried out in the Patras University. The original task of this TATool is to analysis the task in interactive system design. It is recognized as a common tool to design hierarchical structures and Visualized objects This tool TATool generates output in XML form and an RTF report. This software runs only on Windows OS. It maps user-system interaction’s recorded events to the process model. COGTool It is one of the HCI tools used to predict total execution time for a skilled user for performing a particular sequence of actions on a system. The predictions made by CogTool are based on, a psychological theory of human cognitive and motor capabilities, called the Keystroke-Level Model (KLM). Following are the features: automates the application of KLM to specific problems, providing an alternative to time-consuming and expensive user testing. predicts what KLM can predict, that is, execution time for a skilled user of a system. Drawbacks It cannot predict learning time, problem-solving paths, or user satisfaction with a system. CMTool CMTool aims to achieve the task modelling process. Any major task can be splitted into many sub tasks by divide and conquer strategy and organising the task in hierarchical structure. This tool uses this hierarchical way along with logical operators such as AND , OR , NOT to solve the sub task. Following are its features: supports graphical and character notations for task representation. supports temporal analysis for each task supports relational database, grouping the various systems analyzed, with additional identification information. supports quantitative analysis tools for the task metrics provides various representations of data in the form of tree view , report view , structured view. automates synthesis of task structures already stored 1.6 Architecture of HCI systems Architecture of a HCI system should describe the working procedure of cooperation between inputs and outputs. There are two standard HCI architectures as follows: Unimodal systems Multimodal systems 1.6.1 Unimodal Architecture Modality means an independent single channel. Unimodal systems are designed based on single modality. They are further classified based on the nature as follows: Visual Audio Sensor 1.6.1.1 Visual HCI: Its application areas are facial expression analysis, Body movement tracking, gesture recognition and Gaze detection. Table 1.7 – Visual HCI Research areas 1.6.1.2 Audio HCI This uses various audio signals to acquire information. They are helpful, unique and trustable. It’s application areas are speaker recognition, musical integration, auditory emotion analysis and Human made noise or sign detections. 1.6.1.3 Sensor HCI It uses atleast one sensor between user and computer to enable interaction. Examples of sensors are not limited to pen based interaction, joysticks, mouse-keyboard, haptic sensors, taste or smell sensors, pressure sensors and motion tracking sensors. 1.6.2 Multimodal Architecture It combines multiple modalities. Here modalities refer to communication channels. The channels are sensors for sight ,taste , hear ,smell and touch. Gesture ,speech and gaze are common forms of input models. The examples of multimodal applications are not limited to smart video conferencing, driver monitoring, intelligent games, helping disable people and smart homes. 1.7 Advances in HCI Ubiquitous Computing and Ambient Intelligence: It is also known as third way of computing that is interaction among many computers and one person. The evolution is as follows: First way of computing main frame era many people one computer. Second way of computing PC era one person many computers. 1.8 Overview The remaining part of this book includes both theoretical material and practical approaches to designing user interfaces. The topics include: Usability engineering principles Experimental and prototype cognitive architectures Design of effective spoken dialogue systems Role of recommender [e1]systems in web technologies Advanced visualization techniques based on ontologies Intelligent and adaptive HCI Ubiquitous computing and Ambient Intelligence. 1.9 HCI Sample Exercises Application of Weber’s Law in the design of Human Interfaces Weber’s Law It states that the size of the observable various is a constant proportion (K times) of the actual stimulus value. Stimulus intensity must be changed with a minimum amount to create a observable difference in sensory experience. Weber’s Law to user interfaces Information in a computer can be displayed in various formats such as text, pictures, drawings, maps, graphs, videos etc. This information may be from small to large in size with respect to the following: Brightness loudness line length visual weight of fonts in typography color matching Weber’s law helps to analyze and design the above effectively. Procedure Changing Shape – Rectangle Experiment Design a form with the following : 6 rectangular blocks -objects with different colour a stop clock timer -to observe the time value Start button -to start the event Text box -to display the time value Reset button-to restart the experiment Press â€Å"START†button. Observe all blocks minutely and identify the one that expands in breadth after some time. Stop timer themoment difference is identified. Record time. Repeat steps 2 to 5 and plot graph between% colour differenceandnumber of attempts. Repeat same experiment by pressing â€Å"RESET† button. Changing Shape Circle Experiment Design a form with the following six circles-object with colour a stop clock timer -to observe the time value Start button -to start the event Text box -to display the value Reset button-to restart the experiment Pressâ€Å"START†button. Observe all circles minutely and identify the one that expands in radius after some time. Stop timer themomentarea difference is identified. Record time and the % noticed difference or the %area difference. Repeat steps 2 to 5 and plot graph between% radial differenceVsnumber of attempts. ChangingColor CircleExperiment Design a form with the following 6 circles-object with colour a stop clock timer -to observe the time value Start button -to start the event Text box -to display the value Reset button-to restart the experiment Pressâ€Å"START†button. Observe all circles minutely and identify the one that changes colour after some time. Stop timer the moment colour difference is identified. Record time and the % noticed difference or the %area difference. Repeat steps 2 to 5 and plot graph between% colour differenceVsnumber of attempts. Discussion Good user interface design can be made by avoiding uneven size or mismatching colour controls. GOMS(Goals,Operators,Methods, andSelection rules) Objective To build a GOMSmodelforcomparing the actualtimetaken for a task by two interfaces and predict the best one. Experimental Procedure Design twodifferent user interfaces with the following controls: Label-to display users with questions Text box-to receive information about the user Button-to perform action Timer-to inform time to the user List box / option button-to display answers to the questions Make Interface-1to have list-boxestoinput user responses. Make Interface-2to haveradio-buttons toinput user responses. Use this interfaces to rate understanding of few core subjects. Pressâ€Å"Start†button tostartrecordtime beforeshowing responses to interface-1 Giveresponses for each subject using interface-1. Pressâ€Å"Stop†buttonto stop recording of time after finishing all responses. Repeatsameprocedurefromsteps 5to7forinterface-2. Observation: There might be a difference in the task completion time, because of Difference in interaction elementschosen andtheir layout a cognitive / perceptual factor is contributing to task completion time An interaction task is always guided by the user goals, interface operators andalternative methods available on interface for achieving those goals. Colour Design for a User Form Objective To apply colour theoryand features required for colour textand background legibility in creating attractiveuser form. Basics Primary Colours: colours that cannot be created by mixing others. e.g. Red, yellow and blue. Secondary Colours:colours achieved by a mixture of two primaries e.g. Green, orange and purple Tertiary Colours:colours achieved by a mixture of primary and secondary hues. e.g. Yellow-orange, red-orange, red-purple, blue-purple, blue-green yellow-green Complementary Colours: colours located opposite each other on a colour wheel. Analogous Colours:colours located close together on a colour wheel. Procedure Design a form thatconsistsoftwosections Contentwindow Colour- settingwindow Design a Content Window with broad blackoutline. Split broad outline as three or more sections based on the usage withthin blackborders. Selectanyofthesesectionsbyclickingwithintheboundary. Change selection section border colour into red. Use coloursettingwindow tochange colours of the selectedsection. Design a Colour settingwindow(Textcoloursetting) Place three text boxes and slider to receive RGB colour values. Design a button to apply the computed RGB colorvalue. Design a Colour-settingwindow(Bakgroundcolour setting) Place three text boxes and slider to receive RGB colour values. Design a button to apply the computed RGB colourvalue. Apply colour brightness difference and colour difference formulae to see if they really work in practiceimproving legibility of the colour text. Observations: Allows user to apply various colours to text as well as its background andcreate differentcolourcontrasts. Review Questions How do you justify HCI as an interdisciplinary research domain? Why is HCI so important? Describe the framework of the three level model of HCI. Summarize the factors in HCI. Describe the framework of broad HCI issues and concerns. Discuss on the design principles of HCI Summarize advanced I/O devices [e1]Recommender or recommended

Friday, October 25, 2019

Maurice Sendak: Through Controversy To Success Essay -- Maurice Sendak

Maurice Sendak: Through Controversy To Success â€Å"These are difficult times for children. Children have to be brave to survive what the world does to them. And this world is scrungier and rougher and dangerouser than it ever was before†Ã¢â‚¬â€Maurice Sendak Throughout the past fifty years, Maurice Sendak has been a challenging and inventive voice for children’s literature. His work will continue to be entertaining and educational for young children and adults alike for many years to come. Sendak has won many awards for his work in children’s literature; however, much controversy surrounds his work. Sendak’s books have had grotesque characters, kids becoming â€Å"wild things†, kids get stolen by goblins, kids are eaten by lions, and some kids are naked. Through all the controversy that has surrounded Sendak’s books, he has risen to success. Maurice Sendak was born in Brooklyn, New York on June 10, 1928, according to American Masters-PBS. His parents were Polish-Jewish immigrants who came to the United States before World War I. Mr. Sendak started to draw as a child, because he was sick child and spent most of his life indoors. Drawing gave Sendak time to let his imagination run wild. After graduating from high school, Sendak published a number of drawings in the textbook Atomics for the Millions (1947). He worked for F.A.O. Schwartz for four years as a window dresser while taking classes at New York Art Student League. Sendak illustrated books for Marcel Ayme’s The Wonderful Farm (1951), which is currently out of print, and Ruth Krauss’s A Hole is to Dig (1952). Sendak decided to become a full-time freelance children’s book illustrator, after he did the illustrations for those two books. Sendak’s mother was di... ...m, but it has not stopped the awards and recognition pouring in on his books. He does not let this controversy stop him from writing or illustrating. Sendak keeps doing what he does best, writing and illustrating books that put children and adults into another world and let their imagination run wild. Works Cited American Masters-PBS, Maurice Sendak. http://www.pbs.org/wnet/americanmasters/database/sendak_m.html Biography Maurice Sendak. http://www-personal.ksu.edu/~drs7777/bio.html Educational Paperback Association. http://www.edupaperback.org/showauth.cfm?authid=42.html Gregory, Carol and Ramsey, Inez. Maurice Sendak, Children’s Book Author. http://falcon.jmu.edu/~ramseyil/sendak.html National Endowment for the Arts, The. Maurice Sendak. http://www.factmonster.com/ipka/A0801320.html

Wednesday, October 23, 2019

Common Elements of Eastern Religion Essay

Many religions of the world have eight elements in common. The elements are a belief system, community, central myths, ritual, ethics, characteristic emotional experiences, material expression, and sacredness. These elements help shape religions and the people who believe in them. In this paper I discuss how these elements are similar or how they differ in each of a few of indigenous religions. Unique in their own way there are numerous religious traditions, some of the religion traditions include: Buddhism – this is a means of existing based on the experience of Siddhartha Gautama, Christianity – earth’s largest belief, foundation of Jesus Christ teachings, Hinduism – collection of faiths, embedded in the religious thoughts of India. Islam – discovered by the Prophet Muhammad. These religious traditions along with numerous others vary from each other, but they serve the same purpose. A relationship with the divine is essential in all beliefs of religion without communication and connection with the divine, the challenges, tribulations and experiences encountered daily becomes difficult to handle because the testing of his or her faith and being disobedient to the word of God. The relationship as well as the fellowship with the divine helps him or her to walk in the light and to live in total honesty toward God as well as with each other, without the consistent relationship and fellowship it causes he or she to be out of character and have broken fellowship with the divine. Sacred time is the â€Å"time of eternity† (Molloy, 2010, p. 43). The schedule or activities that he or she encounters daily is determine by the effective use of the clock throughout our lives. Within the religious sector sacred time for numerous religions is valued in different ways. Sacred time allows the believer to come in contact with his or her thought of being set apart. Religion provides an individual the sense of purpose for living and security. The belief in a higher power provides comfort to a human. The knowledge of how we began tells us the reason why we are here and where we are going. This knowledge or awareness is often the driving force behind the  belief of one God, a supreme being, or some call it the sacred. Let us have a look at Christianity and its teachings, and how the Christians are organized. During this process one will see the relationship between Christianity and other religions. The origin of each of the tales in these special books is determined to have begun with a prophet who communicated directly with God. Some of the stories appear to have a mythical origin. For example, in the Bible, Jesus (May peace and blessings be upon him) is believed to have died and risen from the dead again. References Molloy, M.. (2010). Experiencing the world’s religions: Traditions, challenge, and change. Retrieved from Molloy, M., REL/133 website.

Tuesday, October 22, 2019

Rap Censorship essays

Rap Censorship essays I'm so tired of elected officials, politician wanna-be's, and media whores posturing and pretending that they know what's best for the entire country. Are we Americans so ignorant that we need fringe members of the government to tell us what is and what isn't acceptable entertainment for our kids What we can and can't listen to? What's good for us and what isn't Let's put an end once and for all to this tyranical misconduct and abuse of power and attempt to remove our constitutional right to free speech. The only "gangsterism" I see coming in response to rap lyrics is coming from C. Delores Tucker, William Bennett, and Bob Dole. Are rap lyrics the scourge of society? I think not. America thinks not. As these ineffective politicians will see when America returns to the polls! I'm certainly not saying that it's OK to demean or violate someone else. It's not! What I am saying is that rap should not be dragged around and beaten senseless by a bunch of preppy non-thinking wonderbuns who take pieces of lyrics and analyze them out of context in order to build and further their own political agendas. Most rap artists chronicle their existence in their lyrics. Wanna know how Chuck D felt or what he was thinking when "Apocalypse..." was created? Pop it in the old tape deck. What was up with KRS One when he was working on "...Boom Bap?" Listen to the lyrics. And these are just two examples that exist in an industry full of positive rappers. The problem isn't rap lyrics. The words that artists use are just words. They often portray real life situations in the music; if a rapper's existence was in a fair, beautiful, calm world, I'm sure the rapper would talk about it in songs. But that's not always reality. How can you tell somebody who lives in a society that cares nothing about him or her, in an environment that's often conducive to destruction and negativity, which offers very little hope, to only rap about happy, positive stuff. ...